2021-2023
SIGLA/LOGO:
COORDONATOR:
SÚKROMNÁ ZÁKLADNÁ ŠKOLA, KOMENSKÉHO 2, KOŠICE, SLOVACIA
PARTENERI:
GRADINITA ,,MIHAI EMINESCU” TARGU-JIU, ROMANIA
YAVUZTURK İLKOKULU, INSTANBUL, TURCIA
Politici ale programului Erasmus+ dezvoltate:
ORIZONTAL: Incluziune și diversitate în toate domeniile educației, formării, tineretului și sportului
EDUCAȚIE ȘCOLARĂ: Promovarea interesului și excelenței în știință, tehnologie, inginerie și matematică (STEM) și abordarea STEAM
EDUCAȚIE ȘCOLARĂ: Sprijinirea cadrelor didactice, a conducătorilor de școli și a altor profesii didactice
Subiecte abordate de proiect:
Acest proiect își propune să transforme sala de grupă/clasă într-un mediu prietenos și motivant pentru preșcolari/elevi, se concentrează pe incluziune și își propune creșterea numărului de activități incluzive având subiecte STEM folosind gamification.
De asemenea, scopul proiectului este îndreptat către dezvoltarea competențelor cheie ale profesorilor.
Grupul nostru țintă cuprinde preșcolari și elevi cu vârste cuprinse între 4 și 10 din școala noastră/partenerilor și profesorii acestora.
Obiective care trebuie atinse la nivelul școlilor participante:
În conformitate cu teoriile recente, gamification oferă soluții pentru creșterea angajamentului și a motivației. Gamificarea folosește elemente din jocuri și le aplică în afara jocurilor, scenarii. Sarcinile pentru acasă devin quest-uri, întrebările și exercițiile devin provocări, copiii devin eroi. De asemenea, eșecul este acceptat, deoarece, la fel ca în jocuri, jucătorii pot începe din nou. Folosirea unor astfel de elemente, separat, poate avea un efect diferit de cel așteptat. Astfel, trebuie să introducem un alt sistem de predare bazat pe teoria gamificării, apoi o aplicăm în domenii precum Matematică, Știință și Engleză.
Gamificarea este, de asemenea, foarte importantă în activități privind incluziunea și diversitatea, pe măsură ce tot mai mulți elevi provin din diferite categorii sociale, religioase, etnice și alte medii.
Proiectul va facilita, de asemenea, cooperarea internațională, dezvoltarea parteneriatelor, schimbul de experiență și, sperăm o relație pe termen lung ce va contribui la îmbunătățirea instruirii școlare la nivel european.
DURATA: 01.11.2021 – 01.11.2023
BENNER
COORDONATOR ROMÂNIA:
PROF. ANA-MARIA BÎZDOACĂ
ECHIPA DE IMPLEMENTARE ROMÂNIA:
PROF. ALINA OANA CORNESCU
PROF. MARINELA CHEBEȘI
PROF. LIDIA SIMONA DUMITRU
PROF. IOANA OTILIA MERCUREAN
PROF. ALEXANDRA NICOLETA CONSTANTINESCU
PROF. ANTONELA MAGDALENA CĂLIN
PREZENTARE
The project Inclusion Through Gamification was presented:
PROMOVARE ÎN PRESA LOCALĂ
https://www.igj.ro/social/proiect-erasmus-la-gradinita-cu-program-prelungit-mihai-eminescu-tg-jiu.html?fbclid=IwAR3mfHmu46luCG8dPRVk3Jm3-UC28DID2oNjIJh-njLZTKAyAkJlO0nlPuA
– research made, activities applied with children, writing the appointed chapters of the Guide/other results, preparing the activities for LTTAs, applying evaluation after each activity, organizing and running dissemination after each main event, lessons preparations, preparations of materials – research – websites/posting of results, dissemination and follow up activities
SCIENCE – JOCURI PE CALCULATOR CREATE PE WORDWALL.NET
https://wordwall.net/ro/myactivities
ENGLISH
ONLINE MTG of STUDENTS
ONLINE MEETING OF TEACHERS
SCIENCE – ACTIVITĂȚI STEM/STEM ACTIVITIES
https://wordwall.net/play/30209/887/438
https://wordwall.net/play/30210/274/942
https://wordwall.net/play/31142/205/653
https://wordwall.net/ro/resource/31143220/childrens-rights
https://wordwall.net/play/31232/839/146
MATH – ACTIVITĂȚI STEM/STEM ACTIVITIES
STEM ACTIVITIES RO KINDERGAEDEN ,,MIHAI EMINESCU” | OCTOBER – NOVEMBER 2022 | ||||
GROUP
| FIELD | THE TITLE | DATE
| DESCRIPTION
| |
TEACHER ANA-MARIA BÎZDOACĂALINA OANA COENESCU | MIDLLE DWARF GROUP | MICROPROJECTION (STEAM, GAMIFICATION) | TREASURE HUNT | 5 NOV | On Saturday, November 5, 2022, preschoolers from the “Dwarves” middle group – pilot group within the ERASMUS+ KA210-SCH “INCLUSION THROUGH GAMIFICATION” project carried out the “Treasure Hunt” activity in the Jiului Gorge National Park – Jiului Gorge National Park , in which they implemented the innovative gamification method, thus making learning attractive and fun, facilitating the absorption of new knowledge and the ability to retain it, and giving children the opportunity to see the connection of acquired notions with the real world. The activity included GamScience, GamMath, GamArt. Within GamScience, teacher Alina Oana Cornescu and the children experienced the “Circuit of water in nature”. Biologist Felicia Sucea and educational programs manager Corina Diaconu introduced the children to the world of plants and animals, helping them to identify the fauna and flora of the protected area Defileul Jiului National Park, by finding clues. At GamMath, teacher Ana-Maria Bîzdoacă continued the hunt… for treasures… discovering sets, numbers, figures…, preschoolers forming sets with as many objects (leaves, flowers, branches, stones, hooks ) how many dots the dice shows, sets of as many objects as the number shows, they related the number to the quantity, they counted in ascending and descending order, etc. And finally, at GamArt, the preschoolers created a painting with materials from nature, “Autumn landscape”, under the guidance of school counselor teacher Loredana Bobic. What the children experienced and practiced during this activity: ♥ to experience positive emotions, of excitement, fascination, wonder, joy, discovery, in nature ♥ to observe and explore nature using all senses ♥ to work in a team (collaboration) ♥ to learn through play and movement ♥ to imagine explanations starting from direct observations ♥ to recognize species from the spontaneous flora ♥ to debate ♥ to reflect ♥ to focus their attention ♥ to creatively express understood or misunderstood emotions and ideas ♥ to ask! |
TEACHER MARINELA CHEBEȘI | BIG GROUP JOY | MICROPROJECTION (STEAM, GAMIFICATION) | TRIP TO MARS | 17 OCT | The children took part in an amazing adventure. They learned, through interactive games, how humanity can conquer the planet Mars, they learned through play and augmented reality about: ? Planets of our Solar System; ? The constellations of the celestial vault; ? Gravity and the life of astronauts in space; ? Preparing the rocket for the flight to Mars; ? Launching into space in a large rocket; ? The Curiosity rover launched on Mars in 2012, as part of the NASA Mars Science Laboratory mission; ?Characteristics of Martian soil and climate on the Red Planet. They saw all the planets in our solar system using an augmented reality app and experienced the effects of gravity, each finding out what their weight is on that planet! Through a control panel with many buttons, they can prepare the rocket for the journey to Mars. Inside the rocket, sitting on the special seats, they prepared for the launch to the Red Planet. Once on Mars, the children got to know the Curiosity rover, and discovered how they can grow a plant in unfriendly conditions. In the geological laboratory, they analyzed samples of Martian soil under a microscope and discovered how Mars can be terraformed. |
TEACHER MARINELA CHEBEȘI | BIG GROUP JOY | GAMIFICATION GamScience | HOW TO MAKE A SOAP BOAT | 16 NOV | It’s all about surface tension. When the boat without washing soap remains above the water, the surface tension of the water is the same on all sides, so the boat does not move. Liquid laundry soap can reduce the surface tension of water. When you glue the incision of the boat with washing soap and put in water, the surface tension of the water is reduced around the incision, so the surface tension pulling the boat forward is greater than the surface tension pulling it back. It is this difference in surface tension that causes the boat to sail forward. After several times of playing, you need to change the water. Surface tension is reduced by adding washing soap. When too much laundry soap in water, adding more laundry soap creates a small difference in surface tension, almost the same surface tension on all sides of the water. Thus, the boat may not move. extensions What happens when we use hot water? Try if you can propel a paper boat? |
TEACHER AUGUSTINA MARIA JUREBIE | BIG GROUP MUSHROOMS | GAMIFICATION GamMath | DOMINO-FIRST STEPS TO MATHEMATICS | 14 NOV | On Monday, November 14, 2022, preschoolers from the large group “Mushrooms” carried out the DOMINO-FIRST STEPS TO MATHEMATICS activity, an activity within the ERASMUS+ KA210-SCH “INCLUSION THROUGH GAMIFICATION” project, in which they implemented the innovative gamification method. The activity took place in the Relaxation, Tranquility and Learning Garden of the “Mihai Eminescu” Extended Program Kindergarten, Tg-Jiu, furnished with materials from nature, seeds of various kinds, cones, chestnuts, rose hips, nuts, leaves and other specific elements autumn season. The activity included GamScience, GamMath. First of all, at GamScience, the preschoolers explored nature, discovering with delight many aspects of autumn in the Garden of Relaxation, Peace and Learning from dry leaves to the multitude of seeds, grains to the exhibition with practical and artistic works with the theme of FALL . At GamMath, preschoolers played the game “Domino – the first steps towards mathematics”, with a piece of formwork in front of them. The children were seated at tables and each had to fill the empty places in the formwork with as many seeds (of different kinds) as indicated by the number. They related quantity to number and number to quantity, counted in ascending and descending order, formed sets. During the preschool activity, the following succeed To observe and discover the surrounding natur To work in a team (teams of two in the Domino game) To experience emotions of joy, admiration, delight To learn through play Be careful To ask questions To recognize numbers To form sets of objects To relate number to quantity and vice versa To count ascending and descending The activity was interesting and attractive, the preschoolers had a pleasant experience. |
TEACHER MIHAELA FUGACIU | MIDLLE GROUP SMURFS | GAMIFICATION GamMath | WHERE IS IT? | 15 NOV | Preschoolers from the Smurfs group played the “Where is it?” game with the help of tokens with colored dots, plastic cups and corks.. This game aimed to: *development of imagination and creativity; *facilitating group interaction; *encouraging children’s independence; *developing the ability to position objects and orient oneself in space; *requesting the organization of learning tasks; *developing the correct perception of spatial relationships. |
TEACHER ANTONELA MAGDALENA CĂLIN | BIG GROUP JOY | GAMIFICATION GamScience | GRAVITY | 16 NOV | The stem activity “Gravity” started from children’s curiosity: “What is gravity?”, thus looking for the answer within the main activity “First kids on Mars” at the mall in our city. Thus, we learned that gravity is the force that attracts objects to the earth…and it is all around us. The earth is like a huge and very strong magnet. The strength of attraction is different from one planet to another, and with the help of special tools the children had the opportunity to experience what weight they would have on another planet! |
https://www.facebook.com/photo?fbid=618358710075470&set=pcb.618361196741888
ORGANIZAȚII PARTICIPANTE:
ORGANIZAȚIE GAZDĂ: YAVUZTURK İLKOKULU, ISTANBUL, TURCIA
ORGANIZAȚII PARTICIPANTE:
PERIOADA: 20-27 NOIEMBRIE 2022
https://www.facebook.com/photo/?fbid=630193862225288&set=pcb.630194722225202
https://www.facebook.com/100057040407199/videos/pcb.630231758888165/1133958737482030
https://www.facebook.com/photo/?fbid=631382028773138&set=pcb.631385118772829
https://www.facebook.com/photo/?fbid=632045008706840&set=pcb.632047538706587
https://www.facebook.com/photo/?fbid=632617235316284&set=pcb.632620761982598
https://www.facebook.com/100057040407199/videos/5568345219927181
https://www.facebook.com/100057040407199/videos/884786632958840
https://www.facebook.com/100057040407199/videos/665947651776321
https://www.facebook.com/100057040407199/videos/664478068650557
Model 1_Programme Erasmus+ meeting in RomaniaActivitate-stem-culorile-curcubeului
Regional festival of music, dance and poetry with international participation “CARNIVAL OF FRIENDSHIP” – PROMOVARE/DISEMINARE PROIECT
https://youtu.be/-EBDs7KwGo8?si=9bkFia2D0bsyPL4P
BIZDOACA_ANA+JOURNEY… IN THE WORLD OF ANIMALS
DAMIAN_CORINA_LET’S HELP FIFI THE BEE
CORNESCU_ALINA_WE PLAY_WE REPEAT GEOMETRICAL FIGURES
Tomescu_Cristina_Aventura Rosettei și apropriului nostru satelit
FUGACIU_MIHAELA_SPRING VITAMINS
JUREBIE MARIA AUGUSTINA_In the wonderful world of autumn fruits
MERCUREAN_IOANA_OTILIA_JOURNEY INTO THE WORLD OF STORIES
Paraschiv_Corina_Dan_Daniela_TEACHING THROUGH GAMES
Sale_Patricia_Zubcu_Ana_LEARNING WITH VISUAL AIDS