PROJECT ERASMUS+

Project

Inclusion through Gamification

KA210-SCH – Small-scale partnerships in school education

2021-2023

 

SIGLA/LOGO:

COORDONATOR: 

SÚKROMNÁ ZÁKLADNÁ ŠKOLA, KOMENSKÉHO 2,  KOŠICE, SLOVACIA

PARTENERI:

GRADINITA ,,MIHAI EMINESCU” TARGU-JIU, ROMANIA

  YAVUZTURK İLKOKULU, INSTANBUL, TURCIA

 

Politici ale programului Erasmus+ dezvoltate:

ORIZONTAL: Incluziune și diversitate în toate domeniile educației, formării, tineretului și sportului

EDUCAȚIE ȘCOLARĂ: Promovarea interesului și excelenței în știință, tehnologie, inginerie și matematică (STEM) și abordarea STEAM

EDUCAȚIE ȘCOLARĂ: Sprijinirea cadrelor didactice, a conducătorilor de școli și a altor profesii didactice

Subiecte abordate de proiect: 

  1. Noi metode și abordări de învățare și predare
  2. Includerea, promovarea egalității și nediscriminării
  3. Dezvoltarea competențelor cheie

Acest proiect își propune să transforme sala de grupă/clasă într-un mediu prietenos și motivant pentru preșcolari/elevi, se concentrează pe incluziune și își propune creșterea numărului de activități incluzive având subiecte STEM folosind gamification.

 

 

 

 

 

De asemenea, scopul proiectului este îndreptat către dezvoltarea competențelor cheie ale profesorilor.

Grupul nostru țintă cuprinde preșcolari și elevi cu vârste cuprinse între 4 și 10 din școala noastră/partenerilor și profesorii acestora.

Obiective care trebuie atinse la nivelul școlilor participante:

  1. O creștere cu cel puțin 20% a satisfacției școlare a elevilor
  2. O creștere cu 15% în mediul favorabil incluziv
  3. O îmbunătățire cu min. 15% a abilităților de organizare a activităților având ca subiect principal domenii: Limbi, Știință, Matematică (STEM). Acest lucru va fi observabil prin evaluare continuă (în timpul sau după fiecare LTTA) și evaluarea finală
  4. O îmbunătățire a abilităților de predare și dezvoltarea competențelor cheie
  5. Facilitarea cooperării între profesorii parteneri pentru a crea un ghid comun privind includerea gamificării în clasă

În conformitate cu teoriile recente, gamification oferă soluții pentru creșterea angajamentului și a motivației. Gamificarea folosește elemente din jocuri și le aplică în afara jocurilor, scenarii. Sarcinile pentru acasă devin quest-uri, întrebările și exercițiile devin provocări, copiii devin eroi. De asemenea, eșecul este acceptat, deoarece, la fel ca în jocuri, jucătorii pot începe din nou. Folosirea unor astfel de elemente, separat, poate avea un efect diferit de cel așteptat. Astfel, trebuie să introducem un alt sistem de predare bazat pe teoria gamificării, apoi o aplicăm în domenii precum Matematică, Știință și Engleză.

Gamificarea este, de asemenea, foarte importantă în activități privind incluziunea și diversitatea, pe măsură ce tot mai mulți elevi provin din diferite categorii sociale, religioase, etnice și alte medii.

Proiectul va facilita, de asemenea, cooperarea internațională, dezvoltarea parteneriatelor, schimbul de experiență și, sperăm o relație pe termen lung ce va contribui la îmbunătățirea instruirii școlare la nivel european.

DURATA: 01.11.2021 – 01.11.2023

BENNER

COORDONATOR ROMÂNIA:

PROF. ANA-MARIA BÎZDOACĂ

ECHIPA DE IMPLEMENTARE ROMÂNIA:

PROF. ALINA OANA CORNESCU

PROF. MARINELA CHEBEȘI

PROF. LIDIA SIMONA DUMITRU

PROF. IOANA OTILIA MERCUREAN

PROF. ALEXANDRA NICOLETA CONSTANTINESCU

PROF. ANTONELA MAGDALENA CĂLIN

PREZENTARE

The project Inclusion Through Gamification was presented:

  1. Meetings of the Teaching Council
  2. Meetings of the Board of Directors
  3. Meetings with parents of preschoolers
  4. Intercultural festival of music and dance “Carnival of friendship”
  5. Notification address of the Gorj County School Inspectorate
  6. Notification address of Târgu-Jiu City Hall
  7. https://gradinitamihaieminescu.ro/wp-content/uploads/2022/07/LTTA1.ppt
  8. https://youtu.be/LZiquhz8OYs     
  9. https://youtu.be/88aybVRtxTE 
  10. https://www.facebook.com/photo/?fbid=632617988649542&set=pcb.632620761982598 
  11. WITHIN THE PEDAGOGICAL CIRCLES

PROMOVARE ÎN PRESA LOCALĂ

https://www.igj.ro/social/proiect-erasmus-la-gradinita-cu-program-prelungit-mihai-eminescu-tg-jiu.html?fbclid=IwAR3mfHmu46luCG8dPRVk3Jm3-UC28DID2oNjIJh-njLZTKAyAkJlO0nlPuA

https://gorjeanul.ro/gradinita-cu-program-prelungit-mihai-eminescu-partener-erasmus/?fbclid=IwAR17hFFWIaGopLFamG29QgLcpQNKImteV-9GXmjMyiKiUONJVUlvHpAd12M

http://accentingorj.ro/2022/05/12/proiect-erasmus-inclusion-through-gamification/?fbclid=IwAR2kWa9zJtwSW-jhkWMC2VmcvI0ZqRzBot2lTl7_eG1WsnUKiRFbRETmwes

http://accentingorj.ro/2022/07/05/proiect-erasmus-inclusion-through-gamification-2/?fbclid=IwAR2CphxYflob_kVSMDsF3hMe3-c2fKLYmssl26dN1zp7qOkSWsx6l2KiQI8

https://accentingorj.ro/2022/12/20/proiect-erasmus-inclusion-through-gamification-3/

https://www.igj.ro/social/echipa-de-implementare-a-proiectului-erasmus-inclusion-through-gamification-de-la-gradinita-cu-program-prelungit-mihai-eminescu-tg-jiu-in-mobilitate-in-turcia.html

CONCURSUL INTERNAȚIONAL DE LOGO A FOST CÂȘTIGAT DE ECHIPA ROMÂNIEI, DEVENIND ASTFEL LOGO-UL PROIECTULUI CE VA APĂREA PE TOATE DOCUMENTELE OFICIALE!

LOCAL IMPLEMENTATION ACTIVITIES

– research made, activities applied with children, writing the appointed chapters of the Guide/other results, preparing the activities for LTTAs, applying evaluation after each activity, organizing and running dissemination after each main event, lessons preparations, preparations of materials – research – websites/posting of results, dissemination and follow up activities

SCIENCE – JOCURI PE CALCULATOR CREATE PE WORDWALL.NET

https://wordwall.net/ro/myactivities

https://youtu.be/JW-bEhaO0vI

ENGLISH

https://youtu.be/CYCy1Md4Cbc

ONLINE MTG of STUDENTS

ONLINE MEETING OF TEACHERS

           

SCIENCE – ACTIVITĂȚI STEM/STEM ACTIVITIES

https://youtu.be/xbEQJ61-Lmk

https://youtu.be/o5FQvlW5pSQ

https://youtu.be/QnjS1GH8hsw

https://wordwall.net/play/30209/887/438

https://wordwall.net/play/30210/274/942

https://wordwall.net/play/31142/205/653

https://wordwall.net/ro/resource/31143220/childrens-rights

https://wordwall.net/play/31232/839/146

MATH – ACTIVITĂȚI STEM/STEM ACTIVITIES

https://youtu.be/ZjGVoqhFYBU

https://youtu.be/wstUdtBjONg

https://youtu.be/sfr9rG836aM

LTTA 1:  GAMIFICATION. REDESIGNING THE ACHIEVEMENT SYSTEM

SÚKROMNÁ ZÁKLADNÁ ŠKOLA, KOMENSKÉHO 2, SLOVACIA, KOŠICE

29.05.2022 – 04.06.2022

LTTA1

https://www.facebook.com/media/set/?set=a.5433831249988711&type=3

LOCAL IMPLEMENTATION ACTIVITIES – OCTOBER-NOVEMBER 2022

STEM ACTIVITIES

RO

KINDERGAEDEN

,,MIHAI EMINESCU”

OCTOBER – NOVEMBER 2022

GROUP

 

FIELD

THE TITLE

DATE

 

DESCRIPTION

 

TEACHER
ANA-MARIA BÎZDOACĂALINA OANA COENESCU
MIDLLE DWARF GROUP MICROPROJECTION
(STEAM, GAMIFICATION)
TREASURE HUNT 5 NOV On Saturday, November 5, 2022, preschoolers from the “Dwarves” middle group – pilot group within the ERASMUS+ KA210-SCH “INCLUSION THROUGH GAMIFICATION” project carried out the “Treasure Hunt” activity in the Jiului Gorge National Park – Jiului Gorge National Park , in which they implemented the innovative gamification method, thus making learning attractive and fun, facilitating the absorption of new knowledge and the ability to retain it, and giving children the opportunity to see the connection of acquired notions with the real world.
The activity included GamScience, GamMath, GamArt.
Within GamScience, teacher Alina Oana Cornescu and the children experienced the “Circuit of water in nature”.
Biologist Felicia Sucea and educational programs manager Corina Diaconu introduced the children to the world of plants and animals, helping them to identify the fauna and flora of the protected area Defileul Jiului National Park, by finding clues.
At GamMath, teacher Ana-Maria Bîzdoacă continued the hunt… for treasures… discovering sets, numbers, figures…, preschoolers forming sets with as many objects (leaves, flowers, branches, stones, hooks ) how many dots the dice shows, sets of as many objects as the number shows, they related the number to the quantity, they counted in ascending and descending order, etc.
And finally, at GamArt, the preschoolers created a painting with materials from nature, “Autumn landscape”, under the guidance of school counselor teacher Loredana Bobic.
What the children experienced and practiced during this activity:
♥ to experience positive emotions, of excitement, fascination, wonder, joy, discovery, in nature
♥ to observe and explore nature using all senses
♥ to work in a team (collaboration)
♥ to learn through play and movement
♥ to imagine explanations starting from direct observations
♥ to recognize species from the spontaneous flora
♥ to debate
♥ to reflect
♥ to focus their attention
♥ to creatively express understood or misunderstood emotions and ideas
♥ to ask!
TEACHER
MARINELA CHEBEȘI
BIG GROUP JOY MICROPROJECTION
(STEAM, GAMIFICATION)
TRIP TO MARS 17 OCT The children took part in an amazing adventure. They learned, through interactive games, how humanity can conquer the planet Mars, they learned through play and augmented reality about:
🪐 Planets of our Solar System;
🪐 The constellations of the celestial vault;
🪐 Gravity and the life of astronauts in space;
🪐 Preparing the rocket for the flight to Mars;
🪐 Launching into space in a large rocket;
🪐 The Curiosity rover launched on Mars in 2012, as part of the NASA Mars Science Laboratory mission;
🪐Characteristics of Martian soil and climate on the Red Planet.
They saw all the planets in our solar system using an augmented reality app and experienced the effects of gravity, each finding out what their weight is on that planet! Through a control panel with many buttons, they can prepare the rocket for the journey to Mars. Inside the rocket, sitting on the special seats, they prepared for the launch to the Red Planet. Once on Mars, the children got to know the Curiosity rover, and discovered how they can grow a plant in unfriendly conditions. In the geological laboratory, they analyzed samples of Martian soil under a microscope and discovered how Mars can be terraformed.
TEACHER
MARINELA CHEBEȘI
BIG GROUP JOY GAMIFICATION
GamScience
HOW TO MAKE A SOAP BOAT 16 NOV It’s all about surface tension. When the boat without washing soap remains above the water, the surface tension of the water is the same on all sides, so the boat does not move. Liquid laundry soap can reduce the surface tension of water. When you glue the incision of the boat with washing soap and put in water, the surface tension of the water is reduced around the incision, so the surface tension pulling the boat forward is greater than the surface tension pulling it back. It is this difference in surface tension that causes the boat to sail forward. After several times of playing, you need to change the water. Surface tension is reduced by adding washing soap. When too much laundry soap in water, adding more laundry soap creates a small difference in surface tension, almost the same surface tension on all sides of the water. Thus, the boat may not move. extensions What happens when we use hot water? Try if you can propel a paper boat?
TEACHER
AUGUSTINA MARIA JUREBIE
BIG GROUP MUSHROOMS GAMIFICATION
GamMath
DOMINO-FIRST STEPS TO MATHEMATICS 14 NOV On Monday, November 14, 2022, preschoolers from the large group “Mushrooms” carried out the DOMINO-FIRST STEPS TO MATHEMATICS activity, an activity within the ERASMUS+ KA210-SCH “INCLUSION THROUGH GAMIFICATION” project, in which they implemented the innovative gamification method.
The activity took place in the Relaxation, Tranquility and Learning Garden of the “Mihai Eminescu” Extended Program Kindergarten, Tg-Jiu, furnished with materials from nature, seeds of various kinds, cones, chestnuts, rose hips, nuts, leaves and other specific elements autumn season.
The activity included GamScience, GamMath.
First of all, at GamScience, the preschoolers explored nature, discovering with delight many aspects of autumn in the Garden of Relaxation, Peace and Learning from dry leaves to the multitude of seeds, grains to the exhibition with practical and artistic works with the theme of FALL .
At GamMath, preschoolers played the game “Domino – the first steps towards mathematics”, with a piece of formwork in front of them. The children were seated at tables and each had to fill the empty places in the formwork with as many seeds (of different kinds) as indicated by the number. They related quantity to number and number to quantity, counted in ascending and descending order, formed sets.
During the preschool activity, the following succeed
To observe and discover the surrounding natur
To work in a team (teams of two in the Domino game)
To experience emotions of joy, admiration, delight
To learn through play
Be careful
To ask questions
To recognize numbers
To form sets of objects
To relate number to quantity and vice versa
To count ascending and descending
The activity was interesting and attractive, the preschoolers had a pleasant experience.
TEACHER
MIHAELA FUGACIU
MIDLLE GROUP  SMURFS GAMIFICATION
GamMath
 WHERE IS IT? 15 NOV Preschoolers from the Smurfs group played the “Where is it?” game with the help of tokens with colored dots, plastic cups and corks..
This game aimed to:
*development of imagination and creativity;
*facilitating group interaction;
*encouraging children’s independence;
*developing the ability to position objects and orient oneself in space;
*requesting the organization of learning tasks;
*developing the correct perception of spatial relationships.
TEACHER
ANTONELA MAGDALENA CĂLIN
BIG GROUP JOY GAMIFICATION
GamScience
GRAVITY 16 NOV The stem activity “Gravity” started from children’s curiosity: “What is gravity?”, thus looking for the answer within the main activity “First kids on Mars” at the mall in our city. Thus, we learned that gravity is the force that attracts objects to the earth…and it is all around us. The earth is like a huge and very strong magnet. The strength of attraction is different from one planet to another, and with the help of special tools the children had the opportunity to experience what weight they would have on another planet!

https://www.facebook.com/photo?fbid=618358710075470&set=pcb.618361196741888

 

LTTA 2: GAMIFICATION IN SCIENCE, ENGLISH, MATH

ORGANIZAȚIE GAZDĂ: YAVUZTURK İLKOKULU, ISTANBUL, TURCIA

ORGANIZAȚII PARTICIPANTE:

  1. SÚKROMNÁ ZÁKLADNÁ ŠKOLA, KOMENSKÉHO 2, KOŠICE
  2. GRADINITA ,,MIHAI EMINESCU”, TÂRGU-JIU, ROMÂNIA

PERIOADA: 20-27 NOIEMBRIE 2022

https://www.facebook.com/photo/?fbid=630193862225288&set=pcb.630194722225202

https://www.facebook.com/100057040407199/videos/pcb.630231758888165/1133958737482030

https://www.facebook.com/photo/?fbid=631382028773138&set=pcb.631385118772829

https://www.facebook.com/photo/?fbid=632045008706840&set=pcb.632047538706587

https://www.facebook.com/photo/?fbid=632617235316284&set=pcb.632620761982598

https://www.facebook.com/100057040407199/videos/5568345219927181

https://www.facebook.com/100057040407199/videos/884786632958840

https://www.facebook.com/100057040407199/videos/665947651776321

https://www.facebook.com/100057040407199/videos/664478068650557